CS790: Educational Media Seminar

Call Number: #21610

R 1:00-1:50
IACC, Rm. #258C

Dr. Brian M. Slator, Associate Professor
Computer Science and Operations Research
North Dakota State University
Office: IACC Building, Rm. #262E
Phone: 701-231-6124

Theme

Immersive Virtual Environments for Learning

Overview

We will present research papers in the usual way, and also discuss research topics.

Each week a paper will be presented for discussion by the assigned student, AND, the next week's paper will be distributed by the relevant student.

Paper Ideas

  1. Brown, J. S., Collins, A., & Duguid, P. (1989). Situated Cognition and the Culture of Learning, Educational Researcher, 18(1), (pp.32-42).

  2. Curtis, P. (1997). High Wired: On the Design, Use and Theory of Educational MOOs. University of Michigan.

  3. Regian, J. W., & Shute, V. J. (1994). Evaluating intelligent tutoring systems, in Baker, Eva L., and O'Neil, Harold F. Jr., eds., Technology assessment in education and training: Hillsdale, NJ, Lawrence Erlbaum Associates, Publishers, (pp.79-96).

  4. Dede, C. (1996). The evolution of constructivist learning environments: Immersion in distributed, virtual worlds. In Constructivist learning environments; Case studies in instructional design, Wilson, B. G. (ed.), (pp.165-175). Englewood Cliffs, NJ: Educational Technology Publications.

  5. Edelson, D., Pea, R., & Gomez, L. (1996). Constructivism in the Collaboratory. In B. G. Wilson (Ed.), Constructivist learning environments: Case studies in instructional design, (pp. 151-164). Englewood Cliffs, NJ: Educational Technology Publications.

  6. Halttunen, Kai and Eero Sormunen (2000). Learning Information retrieval through an educational game. Education for Information 18:4, 289-311.

  7. Moreno, R. & Mayer, R. E. (2002). Learning science in virtual reality multimedia environments: Role of methods and media. Journal of Educational Psychology, 94, 598-610.

  8. Johnson, Lewis and Carole Beal. (2005). Iterative evaluation of an intelligent game for language learning, AIED:.

  9. Beal, Carole, and Lewis Johnson and R Rabrowski and S Wu. (2005) Individualized feedback and simulation-based practice in the Tactical Language Training System, AIED:.

  10. Barab, S. A., Thomas, M, Dodge, Carteaux, R., and Tuzun, H. (2005). Making learning fun: Quest Atlantis, a game without guns. Educational Technology Research and Development53(1), 86-108.

  11. Kafai, Yasmin B. 2006 Playing and Making Games for Learning: Instructionist and Constructionist Perspectives for Game Studies. Games and Culture 1(1):36-40. Thousand Oaks, CA: Sage Publications.

Schedule

  1. Mar01: choose papers
  2. Mar08: no class
  3. Mar15: spring break
  1. Mar22 - Christeson (P2)
  2. Mar29 - Bhowmick (P1), Vellaswamy (P4),
  3. Apr5 - Garimedi (P5), Raavi (P6),
  4. Apr12 - Rizvi (P7), Sharma (P3),
  5. Apr19 - DeBilt (P8), Kheerwal (P9),
  6. Apr26 - Vinta (P10)
  7. May3 - TBD
  8. May10 (finals week, no meeting)