Tools and Techniques for Creative Design

From: Mountsford, S.J. (1990). The Art of Human Computer Interface Design, Addison-Wesley

Mountsford notes the long history in art/music/architecture of "borrowing" from previous media.

Note the similariity between

Quite often, metaphor focuses principles; e.g. the principle "form follows function" in architecture/design is extended by expressions like "a house is a machine for living" (rather than a shelter).

Issues of trade-offs are always paramount

Pictures can contain TOO MUCH information, alternatives can include

Even though use of metaphor is powerful

not all are equal:

Techniques for generating designs include brainstorming and role playing.

Erickson says metaphor is ubiquitous

Is the distinction between a voice mail box and voice mail service an important one?

One approach to evaluating a metaphor

If the metaphor is good, it should be used to its full extent, and it should not be confounded, corrupted, diluted, or excepted under any circumstances.