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Welcome to Shortbus Laboratories Bringing TFC players to school since 2001 |
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Shortbus1a.zip
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The
first in the Shortbus series, version 1a. Capture The Flag
style map. The 'bus is silent, as it is in all versions, due to the func_tracktrain bug. This map actually has a story behind it. 1,201Kb download. readme |
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Shortbus2.zip |
Shortbus
version 2. Based loosely off the QWTF map Havoc, each base has a
set of computers which must be destroyed, leading up to a central
computer in each base. Frags are awarded for each computer
destroyed, with 10 points going to one's own team for each time the
central computer is destroyed. As always, the 'bus is here and
ready to frag. 714Kb download.
readme |
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Shortbus25a.zip |
Shortbus
2.5a, an expansion to the original Shortbus2. New underground
tunnels lead into each base and are accessible throughout the map,
changing the balance of play. Grenade packs have been added to
each base that anyone can use. The 'bus is all lit up
and ready to roll. 1,002Kb download. readme Design documentation shot 1 Design documentation shot 2 |
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Poopshoot.zip |
Based
off Knightsnipe_1c, a map by Knighthawk, code available at
http://girlpower.dhs.org . Sniper-only map, snipers from
either team can sneak into each other's bases and play dirty.
However, each base is peppered with sentries in dark corners.. 504Kb download. readme |
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Shortbus3.zip | The Shortbus is back!
Shortbus3 incorporates a novel style of TFC gameplay - players
must navigate the 'bus through four checkpoints to score for their team!
Frags are awarded for each checkpoint passed, and 10 points is
given out to a team when it successfully passes all four checkpoints. 1,334Kb download. readme |